I Wandered Lonely As A Cloud


Die, Bunny, Die! Is a brand-new text-adventure game under development.

I've been working on it for a few months, but I'm only making a public development log for it now as the project has progressed to a point where I feel the game has a solid design that is worth pursuing fully. So what's this game about?

The strong cold wind bit at my face, driving the tears out in streams. All I could do was stare down at my hands -- outstretched, shaking, and covered in blood. The streets below a grey blur 35 stories down.

You play as a young woman who, having gotten herself into a bit of a predicament, finds herself standing atop of a tall building in a city wearing a bunny-suit, blood on her hands, about to throw herself to her death when a dark god offers a Faustian bargain. She finds herself in a place outside of normal time and space, doomed to die to an infinite series of brutal death traps, one death after another, forever.

After years, possibly decades, in this prison of a dark god she's lost her memory of who she was and how she got there. You, the player, must explore the meta-physical space of the prison and begin to piece together the story of who she is, how she got there, and perhaps find a way to escape.

Okay so I lied; that's just what happens in the game, but what the game is actually about is the exploration of a personal experience through metaphors -- the gnosis of which will not be revealed until the game is complete and in your hands! I guess you should subscribe and follow along the journey as we explore the meta-physical prison of the mind...

(upcoming devlog posts will cover the inspirations behind this story, our main character, the choice to go with a text-adventure, and the technology chosen to create it. P.S. I'm looking for an artist to join the project)

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